In Torchlight 2, the best defense is killing the mobs before they get a chance to land that one-hit-KO on you. You can throw a few into dex for both dodge and crit chance, but not too much. Since you are using two-handed weapons, you will not have a shield, so vitality points would not be very helpful. In summary, most of your points should be going into strength. In fact, the later in the game you are, the more useless flat armor tends to become. This tends to make damage reduction and extra HP far more useful than armor. The way the game is balanced, beginning NG+ and into the late game, enemy damage scales up rapidly, far outpacing the amount of armor you will be able to get. You can easily get +HP gems that give you hundreds of vitality worth of extra HP. The 2H engineer has a much more active playstyle - youre using Onslaught to jump all over the place, spamming Seismic Slam, attacking in melee, keeping an eye on your forcefield and ripping off. Both of those are useful but neither are cost-effective to obtain from vitality. For Torchlight II on the PC, a GameFAQs message board topic titled 'What most Engineer players play'. Here is the build that I'm using for my Engineer, it's call ENGINATOR half engineer, half terminator :D. century a number of attempts were made to build fuel cells that could convert coal or carbon directly. Torchlight 2 Engineer Build Guide - ENGINATOR. The other things that vitality adds are HP and % bonus to armor. How fuel cell differs from a torch light cell. It is not imperative to get more than 1 of these as most of the time you will be full on health anyway.The current best knowledge on the Runic forums is that vitality is only good for adding block to shields. ![]() Just before the end of the arena, when you get to the teleporter pad, wait there for 25 seconds and a lever will spawn which will unlock a bridge to get the Eye of Gallo. NOTE: In order to get more than 1 Eye of Gallo, you may need to make another character and complete the luminous arena in act 2 as I believe it only drops on the first run you do. ![]() You can use Storm Burst for mobility, ember reach for pulling mobs off of people or to stun, but most of the time you will be focusing on shield bashing and forcefielding your party.Īt level 50, your 5-charge forcefield will provide an 8.2k shield to your whole party, and you should be able to keep this up on cooldown, making your entire party extremely tanky. Once you have 5 stacks, which does not take long with higher levels of shield bash, you will want to cast forcefield in the middle of your party so that everyone receives benefit. Playstyle: In group play, the idea is to lead the charge with plenty of shield bash to stun mobs and gain charge, using melee to recoup mana (and if needed health). Max health does not matter too much as forcefield provides you with a very large life pool. While the class is meant to tank, it also has the ability to do great damage with a lot of crowd control. Cold Steel Mastery that increases physical and ice damage of melee attacks. Points are usually distributed on passive skills such as: Executioner to increase chance of execute and charge rate. An alternative would be something like this Įverything else should mainly be focused on armor, resistances, damage reduction %, and to a lesser extent health. The Engineer is a melee class for Torchlight II that has a multitude of playstyles. Critical Striker Dual Wield Build This is a typical Berserker build that relies on fast and powerful basic attacks. Weapon: Ideally, a fast 4 socket 1-handed weapon with 3x Eye of Gallo (93 life steal on hit, acquired in the luminous arena in act 2) and 1 rift ember (10 mana steal on hit). This is what you use most of the time in order to gain charge and do damage/stun. Note that the Stats of the builds are not hard-and-fast, and are meant only to give you an idea of. Shield bash (Gains charge extremely fast, does aoe damage that scales based off your shield so strength doesn't matter. Torchlight 2 Engineer Builds This guide will provide you with a few Engineer builds. ![]() Allows you to focus more on resistance and damage mitigation rather than +health, too). Forcefield (scales extremely well and makes the entire party tanky.Healing bot (aoe heal/mana regen and 16% buff to all armor, including resists).
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